The Flying Pig of Wyrd-Greyhawk
Frequency: Singular
No.
Appearing: 1
Armor
Class: -9
Move:
8”, (walking), 220”, (flying)
Hit
Dice: 4, (32hp)
%
in Lair: 0%, (not know to lair)
Treasure
Type: Incidental, (may have swallowed something valuable)
No.
of Attacks: 1
Damage/Attack:
1-6, (bite)
Special
Attacks: Piercing Squeal
Special
Defenses: Continual magical effect equal to a Grease spell
Magic
Resistance: 90%
Intelligence:
Low
Alignment:
Pig
Size:
M, (200lbs, or thereabouts)
Psionic
Ability: Nil
“When
pigs fly!”
In
many worlds, this is a phrase employed to express disbelief at the prospect of
an occurrence of extreme improbability.
Other
worlds, however, are not so steeped in natural currents of eldritch power as is
Wyrd-Greyhawk, where vehement exclamations, with sufficient repetition, may
become unintended invocations.
If this be the origin of the infamous Flying Pig, Zagig only
knows. What is known is that when it
appears, the winged porcine Herald of Chance brings with it all the
possibilities of outrageous fortune.
The Flying Pig appears to be exactly that, a young domestic
swine with large feathered wings. The
Flying Pig may, and has been, encountered in any location, and without warning.
In fact, encounters with the Flying Pig nearly always occur in places one might
least expect to find any sort of pig.
At any time when a roll for a random encounter is called
for, if an encounter is then indicated, there is a 1% chance that the Flying
Pig will make an appearance. In a magical alteration zone, or other such
place of unusually strong magical energy, the chance increases to 3%.
Any and all who catch sight of the Flying Pig are subject to
its inherent magic, that of probability
reversal. . This means that the
probability of success or failure as regards the actions of those affected is
reversed. That which is likely, becomes unlikely,
while that which is unlikely becomes likely. As an example, while the magic holds, a
character action which would normally have an 80% chance of success instead has
a 20% chance of success. And vice versa. In melee the
chance To Hit would be converted to
percentiles and then reversed.
The probability reversal affects all actions which rely upon
a roll of the dice for resolution. This
includes: initiative, melee, saving throws, fumbles, spell failure or misfire,
etc.
Any visual recognition of the Flying Pig, at any distance,
counts as a Sighting, and triggers
the probability reversal effect. Those
who have seen the pig may attempt to save
vs. magic to halve the duration of the probability reversal. Those who fail to save feel the effects of
the magic for one round per experience level.
It should be noted that the power of the flying pig makes
its presence far more dangerous and disruptive to higher level player
characters than to lower level player characters. Probability reversal will tend to make the
actions of low level characters more successful and effective, while making
those of higher level, and more powerful characters, erratic and unpredictable.
Grynthurn the Fashionable was well known for his heroic
dragon-slayings and ogre-bashings. But it is for his encounter with the flying
pig, in which he somehow managed to behead himself with his own sword, for
which he is most strongly remembered.
The flying Pig seems to be a singular creature, no more than
one has ever been encountered in a single instance. It may also be a more than
physical creature, for it has been claimed to have been killed on a few, rare
occasions, though it always reappears elsewhere. It is said that, years ago, the river dragon,
Sivexunh, even devoured the Flying Pig. This was shortly before he renounced
all worldly possessions and became a shepherd.
Aside from the probability reversal, the Flying Pig
possesses some other magic of defensive character. A continual magical effect
equal to a grease spell makes the pig
all but impossible to grasp. If injured or frightened the pig will utter its Piercing Squeal. All within earshot must
save vs. magic or be deafened for 1D4 rounds.
If unmolested, the flying pig will ignore other creatures in
favor of engaging in the standard pursuits of pigs. If offered food, it will
accept enthusiastically. The approval of the flying pig will in no way alter
the effects of its magic in the favor of the player characters.
No encounter with the flying pig will last longer than 3
turns. If it does not simply fly away, it will inexplicably vanish the moment
the party’s attention is diverted from it. And something will occur to draw the party’s attention.
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This monster was brought to you courtesy of King Missile. Long live the King.
And also,