tag:blogger.com,1999:blog-4986545310967925199.post7932272712522437615..comments2024-03-24T19:08:45.014-07:00Comments on Old Guard Gaming : Wyrd Greyhawk. Concerning Raise Dead, they don't come back the same.E.G.Palmerhttp://www.blogger.com/profile/10229893317543621720noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4986545310967925199.post-66173201459694891802010-05-28T11:41:59.750-07:002010-05-28T11:41:59.750-07:00Well, the only problem with this is that death is ...Well, the only problem with this is that death is a casual peril to high level PCs, considering all the "Save or die" saving throws they must do every other encounter.<br /><br />It sucks to have your character die to a Bodak due to a lousy fort save, when you care about the character, and having to go through all this ordeal, only to have him killed again in the very next encounter because a medusa turned him to stone thanks to a lousy fort save and not enduring the turning back to flesh due to another lousy fort save.<br /><br />It's already a bad enough situation losing a level every time... The reason raise dead is casual to high level characters is that otherwise it'd be a revolving door of new characters into the party, while it is better to the enjoyment of the players if it is just the afterlife that has a revolving door. Life is only cheapened because death itself is cheapened in order to counter the pile-up of hit points.<br /><br />Then again, the deeds and challenges of high level characters are surreal themselves. Hell, that's half the fun about playing high level characters. 15th level adventurers revive their fellow men before breakfast on their way to the center of the Nth layer of hell to dispose of a Demon God who is meddling in the political affairs of the Ice Giant Nation with the Merfolk Empire. The "reviving before breakfast" is the least weird thing going on.<br /><br />But sure, BEFORE "save or die" becomes an everyday threat, there's no reason to let resurrection come easily.Unknownhttps://www.blogger.com/profile/00969927102234730796noreply@blogger.comtag:blogger.com,1999:blog-4986545310967925199.post-20448712702722886222010-03-20T12:31:51.016-07:002010-03-20T12:31:51.016-07:00I have a similar take on this. Raising the dead is...I have a similar take on this. Raising the dead is an ordeal. But for the person who does the raising rather than the deceased. So given how much of a risk it is, the only person who will generally preform this is a fellow PC. Because 'something' could follow you back from the other side of the vale. Some times it is a group ritual, and we make a session of it.The Cramphttps://www.blogger.com/profile/05278933189696141920noreply@blogger.comtag:blogger.com,1999:blog-4986545310967925199.post-35643910653656273832010-01-13T19:16:53.810-08:002010-01-13T19:16:53.810-08:00Tah-Da indeed! Very nice.Tah-Da indeed! Very nice.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-4986545310967925199.post-89836731059024079212010-01-13T09:45:09.689-08:002010-01-13T09:45:09.689-08:00Death? Heavens forbid! That's why there are ...Death? Heavens forbid! That's why there are black puddings and carrion crawlers to clean up the mess afterwards, right? Yeah. It's tough in my world to get resurrected. Might as well be a slave to the religion or power that raised you in that case. Nice points, EG.Rob Kuntzhttps://www.blogger.com/profile/17648200357715492214noreply@blogger.comtag:blogger.com,1999:blog-4986545310967925199.post-72533496150222807062010-01-12T15:51:00.659-08:002010-01-12T15:51:00.659-08:00I've always just played with the -1 Con penalt...I've always just played with the -1 Con penalty and the chance to not be raised. There also has to be a reason why the deity in question would bring the character back to life.<br /><br />I like the idea of alignment change to the raising cleric's deity alignment. Will have to ponder.... Its not like this happens often, though. I've experienced it probably three times in 30 years of gaming.Anonymoushttps://www.blogger.com/profile/12508594597349248576noreply@blogger.comtag:blogger.com,1999:blog-4986545310967925199.post-8756589777533483182010-01-12T11:02:06.634-08:002010-01-12T11:02:06.634-08:00I swear I've heard of a table somewhere on the...I swear I've heard of a table somewhere on the Interblogs with the effects of having been dead ... maybe it was the effects of energy draining. One result may be insanity (there are a LOT of insanities), alignment change (not always toward that of the raising Cleric), possession, curse, etc. <br /><br />Plus the old standby of "roll system shock to see if you're dead forever" and "-1 CON per death" combine to limit PC raising. <br /><br />Yours is nice, though the penalties are limited to monetary cost / service if the party brings the PC to be raised by a Cleric of his religion. Though that also makes sense anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4986545310967925199.post-63196462555125617072010-01-11T13:32:46.652-08:002010-01-11T13:32:46.652-08:00I like it!I like it!Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.com